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Saturday, March 23, 2019

Negative Effects of Violent Video Games on Teenagers Essay examples --

Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the games script. Todays sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. My working thesis is Although at that place are other factors that can lead to violent behaviors such as inner stress, playing violent video games are one of the primary(prenominal) factors that can lead to violent behavior in teens relationships. For the categorizing exercise, I brainstormed for the charting using approximately of the examples we hold in class. I plant three briny classifications to divide my evidence based on. Those categorizes are background of author, for and against, and type of evidence. The more or less important categorizes for my final paper is the background of the author, and for / against. The authors of both articles have an faculty memberian s pecialty background in the study of violence causes in teenagers. Although the devil authors have two opposing opinions. The first one is Craig Anderson, got a PHD in psychology in Iowa state university wrote an article entitled The Influence of Media delirium on Youth, supported my working thesis about the harming belief of violent video games. He stated that violent video games adjoin levels of aggression in teenagers. He stated his argument based on his observations which claims that teenagers spend most of their times in front of games. He set in motion out that when reducing the exposure to violent video games, teenagers tend to fall the violent behavior. When I read more about this point from some other resources, I engraft out that thither is another outdoors explanation to this claim. The main direction of... ...idnt give anything. He found that those who played violent video games lack academic skills in version and math. He concluded through his study that violen t video games affects teenagers academic life too. I see that violent video game consumes so much time from teens lives that it drains their energies to lessen their concentration. As a conclusion, I found the charting exercise very useful to write the evaluating essay. I ended up with four main categories. The most important two are blend together which are categories by for/against and background of author. Then I introduced the categories by the type of evidence and by effects. I found out that there are many counter argument for all categorizes, which gave me the space to grapple for my working thesis. I reached that I have a good dumbfound based on the unique significant classification for my final paper.

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